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Corvo Attano is a fictional character of Arkane Studios' Dishonored series. He is the lead protagonist in Dishonored, one of two playable protagonists in Dishonored 2, and has appeared in multiple Dishonored works, including a comic series, and the first published book of a trilogy of novels announced in 2016.

Corvo Attano
Dishonored character
Corvo as seen in Dishonored.
First appearanceDishonored (2012)
Last appearanceDishonored 2 (2016)
Voiced byStephen Russell
In-universe information
OccupationAssassin
Vigilante
Lord Protector to the Empress
Royal Spymaster
FamilyMr. Attano (father)
Mrs. Attano (mother)
Beatrici Attano (older sister)
Significant otherJessamine Kaldwin (lover)
ChildrenEmily Kaldwin (daughter)
OriginKarnaca, Serkonos

Background


Corvo was born on 25th Day, Month of Nets, 1798 in Karnaca, Serkonos to a lower-class family.[1][lower-alpha 1] His father was killed in a logging accident while Corvo was young. He became estranged from his sister Beatrici, and mother who died, as revealed in the second and third editions of the comics, before Corvo left his birthplace to travel to Dunwall.[3][4]

At the age of 16 he won a fighting tournament, the Blade Verbena, for which he was awarded a military rank as officer.[5]

At the beginning of the first game, the player is introduced to Corvo serving as a body guard, known as Lord Protector, for the character, Jessamine, who is Empress of the game's fictional monarchy.[5] When the empress is assassinated, Corvo is blamed for her murder, making him ostensibly, the first Royal Protector in history to do so.[6]:126 He is imprisoned and tortured for six months, before escaping.[7] The plot of the game proceeds with Corvo a "wanted exile, hunted by those who arranged the regicide".[7]

Throughout the plot, it is implied that Corvo previously had a private intimate relationship with Jessamine, and that he was the father of Jessamine's daughter, Emily Kaldwin. This is later confirmed in the second game, and expounded upon in the intergame comic series and novel.[1][8][9]

As the second game progresses, Corvo and his daughter are confronted by Jessamine's purported half-sister, Delilah, who serves as the game's main antagonist.[10]


Development


The early development of the character was based on 17th century London attire, and was similar in appearance to that of the character Garrett from the game series Thief.[lower-alpha 2] The original concept was abandoned as the universe developed into its eventual form, described as "whalepunk".[11]


Dishonored


The character of Corvo develops throughout the first game based largely on the decisions made throughout, with Emily reacting to Corvo's moral decisions through her drawings.[12] According to Harvey Smith:

We got contacted by so many players who told us that they literally changed the way they played after they came back from a particularly violent mission and saw that Emily had posted up these disturbed drawings in black crayon.[13]

It is possible, through decisions made by players through the game, to arrive at multiple possible endings. However, subsequent publications leading to the setting of the second game, revealed the most extreme possible "high chaos" ending was not considered canon by the developers.[14] Regarding canon, Smith said "we tend to pick elements that we like as canon".[15]


The Dunwall Archives


Corvo appears repeatedly in the graphic novel Dishonored: The Dunwall Archives, released by Dark Horse Comics.[6] This includes multiple entries in the book's opening timeline, an excerpt from the historical record of government positions and ranks, and a reproduction of his wanted poster, advertising a reward of 30,000 coins, and decrying that "the offenses of this man are high crimes under the laws of the City Watch of Dunwall and the edicts of our brave Lord Regent in these times of peril".[6]:126–7

According to the timeline provided in the book, Corvo is named Royal Protector on the 7th Day of the Month of Songs, 1817 at the age of 19, and six years later, the two become lovers on the 2nd of Rain, 1823.[6]:3 Corvo is then marked by the outsider following Jessamine's death in the year 1837, making the character aged 39 at the beginning of the first game.


The Wyrmwood Deceit


Corvo serves the leading role in a comic mini-series by Gordon Rennie and Andrea Olimpieri, entitled Dishonored: The Wyrmwood Deceit, released August 3 through October 19, 2016. The full set was also released as a graphic novel collection on November 29 of the same year.[16][17] The series is set twelve years after the conclusion of the events of the first game, and centers on his attempts to find an apprentice to serve as his heir.[9]

The series opens showing Corvo involved in the selection and training of the city guard, while serving in his official capacity.[18] He then encounters city watch officer Martha Cottings, who he considers a potential candidate to be his heir.[19] In an ensuing battle with gang members, he discovers that a locket belonging to a boy member of the gang, contains a picture of his estranged sister.[4] This leads Corvo on his central mission of the series of investigating the nature of the picture.

The series explores Corvo's personality more deeply through the use of thought captions.[19] The first issue received an overall rating of 7.5 from CGMagazine.[20]


The Corroded Man


In the game-inspired book by Adam Christopher, Dishonored: The Corroded Man, Corvo trains and fights alongside his daughter Emily, when an escaped prisoner reforms the Whalers gang, originally responsible for the assassination of the Empress.[21] In writing the novel, Christopher coordinated with writers of the games, to ensure continuity of the canon.[22][23]

Corroded Man confirmed the low chaos outcome of the first game as canon.[24] It also addressed multiple intermediate decisions where Corvo favored non-lethal decision making.[14] Waverly Boyle, one of three possible randomized targets for Corvo during the first game, is cemented as the canon objective. Corvo in fact chose to have her kidnapped, and all three sisters survive the mission. The character Slackjaw, appearing in the book, reveals that the character was rescued by the canon Corvo, who consequently, made the decision to kill his captor, Granny Rags. Similarly, Geoff Curnow, who appears in the book, must necessarily have been saved by Corvo in the game.[14]

NZ Gamer praised the novel, saying "as a standalone novel, The Corroded Man is good. Compared to other gaming related novels, it’s truly excellent".[24][8]


Dishonored 2


Actors portraying Corvo and Emily at Paris Games Week 2016
Actors portraying Corvo and Emily at Paris Games Week 2016

In the second game, where Corvo is one of two playable characters, he appears 15 years older than at the conclusion of the first, and the story progresses with the other playable character, Emily Kaldwin, his daughter, having now grown into adulthood. Corvo now serves as Emily's Royal Protector and Spymaster. As creative director Harvey Smith addressed the dilemma posed by the interaction between the two, saying Corvo was "wondering how long he can keep protecting his daughter ... He knows that someday somebody’s going to come for her, because she’s the Empress, and she needs to be able to stand on her own".[5]

During initial development of Dishonored 2, the sole protagonist was planned to be only Emily, but the decision was made to include Corvo due to the nostalgia the development team had for the character.[25] In this second game, some, such as Fox News have observed Corvo is designed to favor a play style involving stealth and evasion in comparison to the abilities of Emily.[26] Other's have disagreed, such as James Davenport, writing for PC Gamer, saying "it’s not like Emily is The Stealth Character and Corvo is The Maniac" but adding that players should prefer Corvo who favor a play style of plotting precise movements, managing smaller groups of enemies, who would "rather hide in a corpse than clean your room", and "want to see the silent protagonist made into a troubled, loving human".[27]

Speaking of the development of the character in the second game, and the decision to fully voice the character, creative director Harvey Smith said:

Before we kind of assumed certain things about Corvo, but that’s the strength and weakness of giving them a voice. Sometimes he says something and it might be different than what you assumed about him. He has a more assertive personality than before, so I feel like you have to know the character a bit better to write lines for him now.[5]

Writing of the visual updates to Corvo for the second game, developer Sergey Kolesov commented: "Our main focus was on tailoring a new costume that fits his position in society but also reflects the assassin he becomes once more when the game starts".[28]


Reception


The character of Corvo Attano received critical acclaim. In 2013, Complex rated Corvo number thirty among "The 50 Most Badass Video Game Characters Of All Time".[29] TGN named him sixth on their list of all-time best video game assassins, calling him a "perfect mix of silence and aggression",[30] while Tim Horton of Creative.co, and senior writer for Now Loading, named him seventh in his same list for Movie Pilot.[31]

In their book, The Dark Side of Game Play, Mortensen, Linderoth, and Brown examine Corvo and his in-game actions as a motif revolving around vengeance. As they phrase the moral delimma posed by the character's actions: "Virtuous Corvo would not pursue personally motivated revenge but might find his actions justified due to the offenses committed". They continue, emphasizing that vengeance is, "connected to a dark emotion because it is associated with a negative and often powerful sensation about wanting and believing that retaliation will make up for the injustice caused".[32]:217

Robert Rath, writing for The Escapist, saw Corvo as a man tested and tempted by a demonic figure (the Outsider). Corvo is provided by the Outsider the tools and, with the Heart, the justifications for killing, with the gameplay incentivizing taking a more violent approach. Rath sees a low chaos Corvo as "a good man who holds onto his morals as the world beats him down", in contrast to the higher chaos Corvo who gives into his "baser instincts".[33]

In another article Rath, with contributions by Dr. Stephen Banks of the University of Reading, looked at Corvo's actions through the lens of British 18th and 19th century honor culture. They note that Corvo, despite being former Lord Protector, and the truth of his ousting being fully believed by Loyalist, is nonetheless referred to by first name even by servants, and in many ways treated like a servant, sent to run errands. His social status as an outcast was useful to the Loyalists initially. They continue: "Corvo does all the tasks the blue bloods of the Loyalist Conspiracy are unable to perform because it might sully their reputations". Finally they conclude that:

Corvo's dishonor made him a useful tool to the Loyalists, that his work for them debased his reputation further, and that ultimately, the Loyalist leaders found out - to their eventual ruin - that Corvo didn't play by their elegant rules.[34]


Voicing


Unlike other characters in the first game, Corvo remains silent during all conversations.[35] Corvo was left deliberately "blank", allowing the player to decide on his motivations depending on their playstyle. During alpha, the developers experimented with giving the player some text input options, though this was not developed further.[36]

According to co-creators Raphael Colantonio and Harvey Smith, the choice to omit dialogue, in the original incarnation, was an attempt to allow players to develop his personality through their own actions, and avoid incorporating elements into dialogue which may conflict with those choices: "If we portrayed Corvo angry and seeking revenge, it might offend the non-lethal player who is seeking a stable outcome for Dunwall and vice versa".[37]

PC Gamer, comparing Corvo to the silent protagonist of the Half-Life series, Gordon Freeman, quoted Arkane writer Austin Grossman, saying:

The difference between Dishonored and how it works in Half-Life 2 is that it's a lot more personal. I think you get that involvement because the character has personal relationships with people from the beginning. And it's very clear that people have screwed with you in a very personal way.[38]

This motif is abandoned in media published following the first game, first through the use of thought captions in the comics, and culminated in Dishonored 2 where he was fully voiced by actor Stephen Russell, in a performance described as gruff.[19][39] According to Harvey Smith, the choice to voice the character lent a "different theme in the narrative sense, in the literary sense ... Corvo's an older guy, he's coming home for the first time to Serkonos. Emily is like an empress outlaw on the run, and she's young, she's 25. So their perspectives are very different".[40]


Abilities


Along with the use of various weapons, Corvo gains access to special abilities, dubbed "a delight for fans of the macabre" by The Washington Times.[41][lower-alpha 3] These allow the player greater freedom in navigating the games' objectives, and play central roles in the stories of the book and comic series.[24][43][44][45] His abilities are granted to him through his interaction with the character The Outsider, described in-game as "a figure of myth, neither good nor evil".[46][47]:7 Corvo's abilities introduced in the initial game, are continued through and expanded upon in the sequel.[48] According to lead designer Binga Bakaba, "Corvo comes back with all of his powers ... and what we wanted to do is not only put them in the new engine, but also find interesting tweaks or improvements to them".[49]


Mask


Throughout Corvo's appearances he wears a mask to hide his identity for, as he himself phrased it in the third edition of the comic series, "certain work that needed done".[3] It also provides telescopic sight. In the fictional universe, it is designed by the inventor Piero Joplin, after a dream in which he sees "death itself", as revealed in the final short film in the Tales from Dunwall series.[54] For the development of the second game, the material of the mask was updated to be sewn metal, and to fit more closely.[28]

In 2013 Technically Magic Effects used the in-game model for the mask to develop a 3-D printed replica for competition, and in 2016 the collectors edition of Dishonored 2 included a 13.5 inch replica.[55][56] Polygon and IGN described it as "iconic", and in 2013, Game Informer named Corvo's mask as number four on their list of creepiest video game masks.[57][58][59] In their examination of beloved but unrecognized characters, Games Radar observed: "The mask basically becomes his face, to the point that almost all the game's promotional material features it. In his world, it is the face of Death".[60]

The mask was the inspiration behind the "Lacking Moral Fiber" purchasable hat in the game Team Fortress 2.[61]


Notes


  1. According to the in-game text of the first game, the universe uses a 13 month calendar, consisting of the months Earth, Seeds, Nets, Rain, Wind, Darkness, High Cold, Ice, Hearths, Harvest, Timber, Clans, and Songs.[2]
  2. Corvo would eventually be voiced by Stephen Russell, the voice of Garrett.[5]
  3. In Dishonored 2, Corvo loses access to his powers in the opening sequences. He will regain them shortly thereafter, but players have the option to refuse, greatly increasing the difficulty of the game, and allowing access to the Flesh and Steel achievement.[42]

References


  1. Blackburn, Troy (June 24, 2016). "16 Things You Need To Know About Dishonored". ScreenRant. Retrieved December 22, 2016.
  2. Arkane Studios (October 9, 2012). Dishonored. Bethesda Softworks. Scene: Chapter 1: Returning Home.
  3. Rennie, Gordon (September 18, 2016). Dishonored #3. Titan.
  4. Rennie, Gordon (September 7, 2016). Dishonored #2. Titan. ISBN 9781785858697.
  5. Reeves, Ben. "Get Reacquainted With Corvo Attano From Dishonored 2". Game Informer. Retrieved December 22, 2016.
  6. Dishonored: The Dunwall Archives. Darkhorse Comics. November 25, 2014. ISBN 9781616555627. Retrieved December 22, 2016.
  7. White, Sam (November 11, 2016). "Dishonored 2 review: a familiar yet fascinating sequel". GQ. Retrieved December 22, 2016.
  8. Sims, Chris. "Titan announces four-issue 'Dishonored' comic for August". Comics Alliance. Retrieved December 22, 2016.
  9. Frank, Allegra (May 25, 2016). "Dishonored novels, comics will bridge the gap before the sequel hits". Polygon. Retrieved December 22, 2016.
  10. Byrd, Christopher. "'Dishonored 2′ review: Little to get excited about". The Washington Post. Retrieved December 22, 2016.
  11. Plunkett, Luke (October 22, 2012). "What Dishonored's Corvo Looked Like Before He Got That Fancy Mask". Kotaku. Retrieved December 28, 2016.
  12. Joho, Jessie (June 15, 2015). "The Dadificaiton of Video Games will Continue with Dishonored 2". Kill Screen. Retrieved December 27, 2016.
  13. "Dishonored 2 deepens the story of Corvo and Emily". Shack News. Retrieved December 28, 2016.
  14. Thursten, Chris (November 10, 2016). "Which Dishonored ending is canon in Dishonored 2?". PC Gamer. Retrieved December 28, 2016.
  15. Parrish, Peter (June 19, 2015). "Dishonored 2's Harvey Smith has been confirming more details". PC Invasion. Retrieved December 28, 2016.
  16. "Dishonored 2 – Novels and Comics Revealed". Bethesda. Retrieved December 22, 2016.
  17. Donnelly, Joe (May 26, 2016). "Dishonored Gets Comic & Novel Tie-Ins, First Due August". Rock Paper Shotgun. Retrieved December 26, 2016.
  18. Barnes, Lucious (August 12, 2016). "Dishonored: The Wyrmwood Deceit comic issue#1 impressions". Gaming Trend. Retrieved December 28, 2016.
  19. Marnell, Blair. "Corvo Faces a New Plot in Dishored #1 (Review)". Nerdist. Archived from the original on December 29, 2016. Retrieved December 28, 2016.
  20. "Dishonored #1 (Comic) Review". CGMagazine. Retrieved December 22, 2016.
  21. Christopher, Adam (2016). Dishonored: The Corroded Man. Titan Books Limited. ISBN 978-1783293049. Retrieved December 22, 2016.
  22. Tan, Nicholas (September 8, 2016). "Interview: Dishonored 2's Harvey Smith Believes Dishonored TV Series Would Be "Cool" and Better Than a Movie". Game Revolution. Retrieved December 27, 2016.
  23. Harvey Smith [@@Harvey1966] (September 8, 2016). "@Lyrbones we worked with all the writers to a) ensure continuity, b) provide ideas, c) occasionally make little tweaks to sync up" (Tweet). Retrieved December 22, 2016 via Twitter.
  24. "Book Review - Dishonored: The Corroded Man". NZ Gamer. Archived from the original on December 23, 2016. Retrieved December 22, 2016.
  25. "Dishonored 2 designer dives deep into assassin abilities". Gamespot. Retrieved December 22, 2016.
  26. "'Dishonored 2' review: Fun and thrilling". Fox News. November 21, 2016. Retrieved December 22, 2016.
  27. Davenport, James (November 10, 2016). "How to pick between Emily and Corvo in Dishonored 2". PC Gamer. Retrieved December 26, 2016.
  28. The Art of Dishonored 2. Dark Horse Comics. November 2016. ISBN 9781630087746.
  29. Avellan, Drea. "The 50 Most Badass Video Game Characters Of All Time". Complex. Retrieved December 22, 2016.
  30. "Best Video Game Assassins Of All Time". TGN. Archived from the original on December 27, 2016. Retrieved December 26, 2016.
  31. Horton, Tim. "The 10 Greatest Video Game Assassins". Movie Pilot. Archived from the original on December 26, 2016. Retrieved December 26, 2016.
  32. Mortensen, Toril; Linderoth, Jonas; Brown, Ashley (June 5, 2015). The Dark Side of Game Play: Controversial Issues in Playful Environments. Routledge. ISBN 9781317574460. Retrieved December 22, 2016.
  33. Rath, Robert (January 16, 2014). "The Devil and Corvo Attano". Critical Intel. The Escapist. Retrieved December 25, 2016.
  34. Rath, Robert (January 10, 2013). "Corvo Is Not An Honorable Man". Critical Intel. The Escapist. Retrieved December 25, 2016.
  35. Cook, Dave (August 27, 2012). "Dishonored interview: who do you want to be today?". VG247. Archived from the original on January 7, 2017. Retrieved September 24, 2012.
  36. Hurley, Leon (November 2, 2012). "Dishonored's original pitch was 'ninjas'". PlayStation Official Magazine – UK. Archived from the original on November 4, 2012. Retrieved December 25, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  37. Petitte, Omri (November 2, 2012). "Dishonored's Corvo Attano was originally a talking ninja". PC Gamer. Retrieved December 27, 2016.
  38. Petitte, Omri (October 9, 2012). "Dishonored writer thinks his silent protagonist is better than Half-Life's silent protagonist". PC Gamer. Retrieved December 28, 2016.
  39. "Dishonored 2 Corvo Attano Spotlight". Gosu Noob. November 2, 2016. Retrieved December 22, 2016.
  40. Rosenberg, Adam (July 2015). "From damsel to hero: How Emily became Dishonored 2's new badass". Mashable. Retrieved December 22, 2016.
  41. Szadkowski, Joseph. "Zadzooks: Dishonored (Xbox 360) review". The Washington Times. Retrieved December 26, 2016.
  42. Welles, Will. "'Dishonored 2' Guide: Say No To The Creepy Outsider And Get An Achievement Doing It". iDigital Times. Archived from the original on December 28, 2016. Retrieved December 27, 2016.
  43. Petrie, Colum (August 3, 2016). "Comic Book Review – Dishonored #1". Flickering Myth. Retrieved December 26, 2016.
  44. "Powers". IGN. Retrieved December 22, 2016.
  45. "Breaking Down The New And Enhanced Powers Of Dishonored 2". Game Informer. Retrieved December 22, 2016.
  46. "The Devil and Corvo Attano". Escapist. Retrieved December 22, 2016.
  47. Nichols, Derek (September 13, 2016). "Dishonored 2 Releases A New Story Focused Trailer Featuring Corvo Attano". Game Rant. Retrieved December 22, 2016.
  48. "Dishonored 2's two protagonists each have their own style". Polygon. July 28, 2016. Retrieved December 22, 2016.
  49. Donnelly, Joe (November 2016). "Dishonored 2 shines a spotlight on Corvo Attano in new video". PC Gamer. Retrieved December 22, 2016.
  50. Scott-Jones, Richard. "Arkane put the spotlight on Corvo as Dishonored 2 goes gold". PC Gamer. Retrieved December 22, 2016.
  51. Avanthi, P. "Emily and Corvo Powers And Upgrades List - Dishonored 2". Gamepur. Retrieved December 22, 2016.
  52. "Dishonored NPCs File Class Action Lawsuit: "Dark Vision Gave Me Cancer"". Point and Click Bait. Retrieved December 22, 2016.
  53. Tassi, Paul. "Ten Things I Wish I Knew When I Started 'Dishonored 2'". Forbes. Retrieved December 27, 2016.
  54. Nunneley, Stephany (September 27, 2012). "Dishonored – The Tales from Dunwall Episode 3: In the Mind of Madness". VG24/7. Retrieved December 28, 2016.
  55. Sliva, Marty. "E3 2016 Dishonored 2 Collectors Edition Revealed". IGN. Retrieved December 27, 2016.
  56. Plunkett, Luke. "An Exquisite Replica Of Corvo's Mask From Dishonored". Kotaku. Retrieved December 27, 2016.
  57. Seville, Katie. "Top 10 Creepiest Masks In Video Games". Game Informer. Retrieved December 27, 2016.
  58. Oh, Ashley (October 24, 2016). "Dishonored 2 live-action trailer looks like it should be a movie". Polygon. Retrieved December 27, 2016.
  59. Dyer, Mitch (June 15, 2015). "E3 2015 Dishonored 2 Announced". IGN. Retrieved December 27, 2016.
  60. Reed, Ashley (September 30, 2014). "8 beloved characters whose faces you don't actually recognize". Games Radar. Retrieved December 28, 2016.
  61. Peel, Jeremy. "Dress as your favourite empress-killer in Team Fortress 2". PC Games N. Retrieved December 28, 2016.



На других языках


- [en] Corvo Attano

[fr] Corvo Attano

Corvo Attano est un personnage fictif de la franchise Dishonored d'Arkane Studios. Il est le protagoniste principal de Dishonored, l'un des deux protagonistes jouables de Dishonored 2 et est apparu dans plusieurs autres œuvres de Dishonored, y compris une série de bandes dessinées.



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