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The White Witch is a fictional character who appears in the stories published by DC Comics. Created by E. Nelson Bridwell and Curt Swan, she is usually depicted as a member of the Legion of Super-Heroes in the 30th and 31st centuries. Her real name is Mysa Nal, although her name was given as Xola Aq in Silver Age Legion stories in Adventure Comics; the revelation that her name was actually Mysa Nal was a later retcon. She is the sister of fellow Legionnaire Dream Girl and daughter of former High Seer of Naltor Kiwa Nal. Like Dream Girl, she is a native of the planet Naltor, where nearly everyone has the power of precognition, but unlike most Naltorians, Mysa cannot foresee the future.

White Witch
White Witch.
Publication information
PublisherDC Comics
First appearanceAdventure Comics #350 (November 1966)
Created byE. Nelson Bridwell (writer)
Curt Swan (artist)
In-story information
Alter egoMysa Nal
SpeciesNaltorian
Place of originNaltor
Team affiliationsLegion of Super-Heroes
Notable aliasesXola Aq, The Hag, The Black Witch
AbilitiesSpellcasting for a variety of effects.

Fictional character biography


To compensate for her inability to see the future, Mysa trained in the mystic arts on the planet Zerox, known as the 'Sorcerer's World', under the tutelage of five instructors (each having their own specialty - Air, Earth, Fire, Light and Water) and became an accomplished sorceress instead. Mysa showed a remarkable aptitude for magic and easily excelled in her studies — much to the chagrin of the envious Mordru. Originally, she had red hair, but as she trained in magic, her hair and skin became chalk white and her eyes bright red. This change happened gradually after Dream Girl freed her from the "Hag" guise.

She first appeared in Adventure Comics #350 as the Hag, an apparently ancient magic user and an agent of the villainous Prince Evillo. When the Legion fought Evillo, two mysterious "new" members, "Sir Prize" and "Miss Terious" (actually Star Boy and Dream Girl) cast a spell that restored her to her true form. It was later revealed that this transformation had been worked by the villainous wizard Mordru.

She joined the Legion after helping them defeat Darkseid in the famous Legion story, the Great Darkness Saga. Mysa proved herself a valuable member, often coming to member's aid with a handy spell or two. One feature that set the White Witch apart from the typical comic book sorcerer was a specific limitation on her spell-casting ability; she could only memorize a few spells at a time. Unlike characters like Dr. Fate, Mysa required study before casting a spell.

The White Witch played a prominent part in the so-called "Magic Wars", which concluded Legion of Super-Heroes (vol. 3).

Some years later, after leaving the Legion, she married the presumedly-reformed Mordru and lived with him on the planet Tharn, which was, at that point, subdued and invaded by Mordru's magics. She was subjected to mystical imprisonment and manipulation during this period until the Legionnaires returned looking for her and their comrade Rond Vidar. Mysa was also a physical vessel for the disembodied soul of Amethyst, one of the Lords of Order who is currently active in the present day DC Universe. It was this incarnation of the Legion's near defeat that led Mysa to take up arms against her husband, and she later rejoined the group. Right before Zero Hour, she was de-aged by Glorith to a teenager and appeared happy with the change. She assumed the codename Jewel and went underground with her fellow Legionnaires.


Reboot version


In post-Zero Hour continuity, Mysa was no longer Dream Girl's sister from Naltor, but rather, the daughter of Mordru.[citation needed]

The only survivor of a group of sorcerers who imprisoned Mordru, she spent a century preparing for his return, including planting the seeds for Zoe Saugin's powers and manipulating much of the girl's life to make her an ally against Mordru's next rise.[citation needed] After Mordru rose again, Mysa (who resembled the pre-Zero Hour Hag at this point) was reverted to the age at which she first defeated him and helped the Legion imprison him once more.[citation needed]

Mysa settled on Sorcerer's World and fell in love with Dragonmage.[citation needed]


Threeboot version


In the "Threeboot" continuity, White Witch has appeared as a member of Mekt Ranzz's Wanderers.[citation needed] Her home planet is listed as "unknown".


Post-Infinite Crisis


In Superman and the Legion of Super-Heroes story arc, featuring a group of Legionnaires based on the original, pre-Crisis incarnation, Spider Girl traded Mysa to Mordru in return for not attacking Earth.[1] At the conclusion of the story, Wildfire comments to Superman that Dawnstar has a lock on Mysa's location, while Chameleon Girl assures Superman that the Legion will find their remaining lost teammates.[2]

In the Legion of Three Worlds limited series, the White Witch is imprisoned on Sorcerer's World by Mordru until she is freed by members of the Legion, including Blok.[3] It is revealed at this point that Blok and Mysa are in a relationship. Their escape, however, is thwarted by Mordru, and then Superboy-Prime's Legion of Super-Villains. Mysa uses Dawnstar's tracking ability to open a portal directly to Legion headquarters. Fellow Legionnaire, Green Lantern Rond Vidar, forces his teammates through the portal to prevent the LSV from following. Back at Legion headquarters, Mysa attempts another portal to rescue Rond but is too late as he is killed by Superboy-Prime.[3]

Brainiac 5 then enlists the White Witch to cast a seance spell on an old Justice League space-time crystal ball to bring the "Reboot" and "Threeboot" Legions to aid in their battle against Superboy-Prime.[4]

In the midst of battle, "Reboot" Legionnaire Kinetix, who possesses magic-based powers, is killed by Superboy-Prime while Mordru absorbs her life-force and all of her magical powers. Because her home reality was destroyed during the events of Infinite Crisis, Kinetix also possessed all of that universe's magic energies, now passed on to Mordru.[5] Mordru began using his vastly increased powers in the villains' favor and launches a brutal attack on Blok to draw out Mysa. She reluctantly attacks Mordru with one of his own dark spells that allows her to steal his life-force and magics in a bright blaze of light. Mysa re-emerges as the Black Witch with a black costume and hair, using her increased powers to defeat most of the villains single-handedly.[6]

At the conclusion of the story, the Black Witch remains a member of the Legion. However, Blok senses great trouble with his love's transformation. His concern increases as she returns to Sorcerer's World and claims Mordru's throne, vowing a vigilance against evil.[6]

Later, Blok again reaches the Sorcerers' World, only to find the Black Witch sitting on a throne in front of several spellcasters imprisoned in the stone behind her. Poking out of the wall are the faces of Alan Scott, the Green Lantern wizard Torquemada, Blue Devil, Zatanna, Raven and Kid Devil. Later, both she and Blok cement their relationship, hoping to use Mordru's dark powers for the good of the planet.[7]


Powers and abilities


Mysa Nal was trained by the master magician Mordru. She is able to create and cast a variety of spells, creating a strong invincible force field, transmutation, absorbing magic, and creating massive teleportation portals, among other feats. The only drawback to her magic was her memory. Mysa could only commit to spells if she remembers them, plus the additional time-consuming preparation for their preparation, which could take up to hours.


Equipment


As a member of the Legion of Super-Heroes she is provided a Legion flight ring. It allows her to fly and protects her from the vacuum of space and other dangerous environments.


In other media


The White Witch appeared in the Legion of Super-Heroes episode "Trials", not as a Legionnaire but as an illusionary/holographic guide within an enchanted bracelet. She would direct the banished wizard Zyx in his attempt to regain his magic through certain trials. She was voiced by Lauren Tom.


Reception


Jesse Murray of Syfy placed Mysa Nal as the 22nd greatest Legion of Super-Heroes member of all time, noting her relationship drama with a "big-baddie" of the superhero team Mordru and calling her moment of her absorbing his powers as the Black Witch as one of the defining moments for her.[8] Eileen Gonzalez of Comic Book Resources placed her as one of the "best" Legion superheroes out both a best and worst character list. Eileen noted her pivotal roles in "The Great Darkness Saga" with her role of stopping Darkseid and once again the role of "Final Crisis" stopping Mordru as defining moments as well.[9] Caleb Bailey of Comic Book Resources placed her and her powers as "powerful magic user who could probably give Zatanna a run for her top hat".[10]


References


  1. Action Comics #860
  2. Action Comics #863
  3. Final Crisis: Legion of 3 Worlds #2
  4. Final Crisis: Legion of 3 Worlds #3
  5. Final Crisis: Legion of 3 Worlds #4
  6. Final Crisis: Legion of 3 Worlds #5
  7. Adventure Comics (vol. 2) #8
  8. Murray, Jesse (12 January 2016). "Every Member of the Legion of Super Heroes, Ranked: #49-1". SYFY WIRE. Retrieved 3 April 2020.
  9. Gonzalez, Eileen (3 July 2018). "The Legion Of Super-Heroes: The 10 Best Members (And 10 We Could Do Without)". CBR. Retrieved 3 April 2020.
  10. Bailey, Caleb (9 September 2019). "10 Legion of Super-Heroes Members With Powers Nobody Understands, Finally Explained". CBR. Retrieved 3 April 2020.



На других языках


- [en] White Witch (comics)

[it] Strega Bianca (DC Comics)

La Strega Bianca è un personaggio immaginario della DC Comics. È uno dei membri della Legione dei Supereroi nel XXX secolo. Il suo vero nome è Mysa Nal, mentre nelle storie della Legione della Silver Age in Adventure Comics, il suo nome era Xola Aq. Il fatto che il suo nome fosse Mysa Nal è dovuto a una retcon. È la sorella della Legionaria, Dream Girl e figlia dell'ex Alto Veggente di Naltor, Kiwa Nal. Come Dream Girl, è una nativa del pianeta Naltor, dove quasi tutti possiedono il potere della precognizione; tuttavia, a differenza di molti Naltoriani, Mysa non può prevedere il futuro.



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