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Kenneth M. Levine (born September 1, 1966) is an American game developer. He is the creative director and co-founder of Ghost Story Games (formerly known as Irrational Games). He led the creation of the BioShock series, and is also known for his work on Thief: The Dark Project and System Shock 2.[1][2][3][4] Levine was named one of the "Storytellers of the Decade" by Game Informer[5] and was the 1UP Network's 2007 person of the year.[6] He received the inaugural Golden Joystick "Lifetime Achievement Award" for his work.

Ken Levine
Levine at the 2014 Game Developers Conference
Born
Kenneth M. Levine

(1966-09-01) September 1, 1966 (age 56)
Flushing, New York, U.S.
EducationVassar College (B.A.)
OccupationVideo game designer, creative director, author, screenwriter
Known forBioShock
BioShock Infinite
System Shock 2
Thief: The Dark Project

Life and career


Levine was born in Flushing, New York to a Jewish family. He studied drama at Vassar College, graduating with a Bachelor of Arts degree in drama in 1988,[7] in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays.[8] In 1995, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios after replying to a job ad in Next Generation magazine.[8] At Looking Glass, Levine worked with pioneering designer Doug Church[9] to establish the initial fiction and design of Thief: The Dark Project.[10]

In 1997, following his work on Thief, Levine left Looking Glass along with two coworkers, Jonathan Chey and Robert Fermier, to found Irrational Games.[11] The studio's first game was System Shock 2, an early hybrid of a role-playing game and first-person shooter. System Shock 2 is the sequel to Looking Glass' System Shock (1994). Levine served as lead writer and designer,[12] and the game shipped in 1999 to critical acclaim.[13]

Irrational Games developed Freedom Force and its sequel Freedom Force vs The 3rd Reich, real-time tactical role-playing games that drew heavily on the love Levine and Irrational Games's artist Robb Waters had for the Silver Age of Comic Books. After the first Freedom Force game, Irrational developed Tribes: Vengeance and SWAT 4, on which Levine served as writer and executive producer respectively.

Although Tribes: Vengeance, SWAT 4, and Third Reich all shipped within a year of one another in 2004 and 2005, Irrational Games had been working in preproduction on the first-person shooter BioShock, the studio's most ambitious game at that point, since 2002.[14] The game went through numerous revisions to its premise and gameplay, and was released in August 2007.[15] In 2005, Levine, Chey, and Fermier sold Irrational Games to publisher Take-Two Interactive. Take-Two Interactive changed their name to 2K, just as BioShock was released. BioShock was a critical and commercial success, and is considered one of the best games of all time.[16] The BioShock franchise has sold over 25 million units to date.[17]

In 2008, Levine delivered the keynote address at the Penny Arcade Expo in Seattle, discussing his youth as a nerd in the 1970s and how it impacted the path of his career.[8]

Since the release of BioShock, Levine served as creative director and lead writer on BioShock Infinite, set in 1912 in the floating city of Columbia. BioShock Infinite was a critical and commercial success, winning over 80 awards pre-release.[18][19]

On February 18, 2014, Levine announced that Irrational Games would be closing down, with fifteen members of the staff to follow Levine to focus on digital only, narrative-driven games for Take-Two.[20] Levine stated in a 2016 interview that the stress of managing Infinite's development had affected his health and personal relationships, and rather than stay on to lead an even larger BioShock game, opted to depart from it. Levine's current project involves a concept of "Narrative Legos" that can be used to create an endlessly-replayable story-driven video game.[21]

On February 23, 2017, Irrational Games was rebranded as Ghost Story Games, founded by 12 of the former Irrational members with Levine remaining as president and creative director.[22] In January 2022, the outlet's next game was reported to be in development hell, with employees blaming Levine for a lack of leadership in producing a vaguely pitched game that Levine described as a "narrative LEGO" in which every player would have a unique experience.[23]


Work as an author and screenwriter


Ken Levine has been a consultant and co-author of three books related to the BioShock franchise. These are BioShock: Rapture, BioShock Infinite: Mind In Revolt and The Art of BioShock Infinite. Levine himself did not work on the majority of Rapture and Mind in Revolt, but provided the intellectual property and quotes used by the authors in the books. The author for Rapture was John Shirley and the author for Mind in Revolt was Joe Fielder.[24][25] Levine personally wrote an introduction in the Deluxe Edition of The Art of BioShock Infinite, published by Dark Horse Comics.[26]

In June 2013, Levine had been confirmed to be writing the script for a new film version of the dystopian science fiction novel Logan's Run.[27] However, he was later dropped from the project.[28]

In April 2016, Levine stated he was working with Interlude to write and produce the pilot episode for an interactive, live-action series based on The Twilight Zone, which will be published by CBS.[29][30] However as of January 2022, nothing has come to fruition. In 2017, Levine described the project as "in flux."[31]


Notable works


Ken Levine is most notable for his conceptualization and work on the BioShock franchise. Levine and his team worked on BioShock and BioShock Infinite, passing on the opportunity to make BioShock 2.

BioShock is set in 1960, where the player controls a man named Jack who is the sole survivor of a plane crash near a mysterious lighthouse in the mid-Atlantic. Jack finds a bathysphere and takes the submersible down to an underwater city called Rapture, a city that was dedicated to the pursuit of a perfect free market economy. The city has fallen into ruin due to the city's social implosion and Jack must find a way to survive against the crazed inhabitants and escape.[32]

BioShock Infinite is set in 1912, where main protagonist Booker DeWitt must travel to Columbia, a flying city that has no fixed location and rescue a girl named Elizabeth and bring her back to New York. No motivation is given as to why Booker must do this except the cryptic words "Bring us the girl, and wipe away the debt." Booker arrives at Columbia to find an American-Exceptionalist city dedicated to hailing the Founding Fathers that is led by a religious zealot known as Father Comstock.[33]


Style and themes


Ken Levine is known for creating narrative-driven games that explore sociological and philosophical themes. He selects dynamic art styles for use in his games, such as art deco, steampunk and frontierism.

Levine has explored concepts ranging from racial commentary to metaphysics with his games and emphasizes the storytelling aspect of gaming. He has cited Mad Men, the Coen brothers and Stanley Kubrick as some of his influences.[34]


Personal life


While Levine considers himself culturally Jewish, he does not follow Judaism,[35] and considers himself an atheist.[36][37]


List of works


Name Year Credited with Publisher
Looking Glass Studios
Thief: The Dark Project1998Initial design and story conceptsEidos Interactive
Irrational Games
System Shock 21999Lead design, writing dialogue, story, voiceoversElectronic Arts
Freedom Force2002Freedom Force team, voicesElectronic Arts, Crave Entertainment
Tribes: Vengeance2004WriterVivendi Games
Freedom Force vs the 3rd Reich2005WriterElectronic Arts, 2K Games
SWAT 42005Executive producerVivendi Games, Sierra Entertainment
BioShock2007Story, writing, creative direction2K Games, Feral Interactive
BioShock Infinite2013Lead writer, creative director2K Games, Aspyr
BioShock Infinite: Burial at Sea2013/2014Lead writer, creative director2K Games, Aspyr
Ghost Story Games
Untitled Ghost Story Games project[38]TBATBATBA

References


  1. Fahey, Mike. "X-Play Awards BioShock Game Of The Year", "Kotaku," December 18, 2007. Accessed April 6, 2011.
  2. Jenkins, David. "BioShock Wins SpikeTV Game of the Year", "Gamasutra," December 10, 2007. Referenced April 6, 2011.
  3. GameSpot UK Staff. "BioShock, Wii Sports top BAFTAs", "GameSpot UK," October 23, 2007. Referenced April 6, 2011.
  4. Davey, Jamie. "Take-Two: Grand Theft Auto franchise sells over 100 million units, GTAIV accounts for 20m" Archived March 13, 2011, at the Wayback Machine, March 10, 2011. Referenced April 6, 2011.
  5. Game Informer Staff, "Best Storytellers of the Decade." Game Informer, #212, December 2010, p. 70.
  6. 1UP Staff. "2007 1UP Network Editors' Choice Awards", "1UP," January 30, 2008. Referenced April 6, 2011.
  7. Scharr, Jillian. "Levine '88 discusses career as game developer". The Miscellany News. Archived from the original on March 13, 2010. Retrieved January 17, 2013.
  8. Levine, Ken. "PAX 2008 Keynote", August 30, 2008. Referenced April 4, 2011.
  9. G4 TV. "Feedback LIVE! At PAX East 2011 With Ken Levine", March 12, 2011. Referenced April 4, 2011.
  10. Omni. "Freedom Force vs. The Third Reich Q&A with Ken Levine", "The Armchair Empire," March 10, 2005. Referenced April 4, 2011.
  11. Irrational Games. "Studio", referenced April 4, 2011.
  12. MobyGames. "System Shock (1999) Windows credits", "MobyGames," referenced April 4, 2011.
  13. Metacritic. "System Shock 2 for PC Reviews", referenced April 4, 2011.
  14. Irrational Games. "From the Vault – The BioShock Pitch", referenced April 4, 2011.
  15. Fear, Ed (June 23, 2008). "Bioshock". MCV. develop. Retrieved November 20, 2013.
  16. Metacritic. "Highest and Lowest Scoring Games at Metacritic", referenced April 4, 2011.
  17. "BioShock franchise sees lifetime sales of 25M copies – with 11M from Infinite alone", VentureBeat, June 1, 2015
  18. "Bioshock Infinite wins 75 E3 editorial honors". Irrational Games. Retrieved November 20, 2013.
  19. "The Game". Irrational Games. Archived from the original on March 30, 2013. Retrieved November 20, 2013.
  20. "A Message From Ken Levine". Archived from the original on February 19, 2014. Retrieved May 19, 2015.
  21. Suellentrop, Chris (September 14, 2016). "Inside the Making of 'BioShock' Series With Creator Ken Levine". Rolling Stone. Archived from the original on September 16, 2016. Retrieved September 15, 2016.
  22. Pereira, Chris (February 23, 2017). "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot. Retrieved February 23, 2017.
  23. Schreier, Jason (January 3, 2022). "The Next Video Game From BioShock's Creator Is in Development Hell". Bloomberg. Retrieved January 10, 2022.
  24. Wigham, Chris (July 26, 2011). "Bioshock: Rapture – interview with the author, John Shirley". Console Obsession. Retrieved November 20, 2013.
  25. Fielder, Joe. "Bioshock: Mind in Revolt". Amazon Digital Services Incorporated. Retrieved November 20, 2013.
  26. "The Art of Bioshock Infinite". Dark Horse Comics. Retrieved November 20, 2013.
  27. Futter, Mike. "Bioshock's Ken Levine Tapped To Write Logan's Run Remake For Warner Bros". Game Informer. Retrieved November 20, 2013.
  28. "Simon Kinberg Takes over from Ken Levine on Logan's Run Script".
  29. Kohler, Chris (April 18, 2016). "BIOSHOCK DIRECTOR KEN LEVINE'S NEXT STOP: A TWILIGHT ZONE GAME-FILM HYBRID". Wired. Retrieved April 18, 2016.
  30. Solsman, Joan (April 18, 2016). "'Twilight Zone' Interactive Reboot in the Works (Exclusive)". The Wrap. Retrieved April 18, 2016.
  31. Sirani, Jordan (March 30, 2017). "Ken Levine's Interactive Twilight Zone Movie Might Not Happen". IGN. Retrieved January 10, 2022.
  32. "Bioshock (2007) (VG)". IMDB. Retrieved December 2, 2013.
  33. "Bioshock Infinite". 2K Gmes. Archived from the original on November 11, 2013. Retrieved December 2, 2013.
  34. Cook, Dave (May 13, 2013). "Ken Levine writing new game, cites Mad Men, Coen Brothers as influence". VG24/7. Retrieved December 2, 2013.
  35. Mello-Klein, Cody (July 10, 2018). "BioShock's Jewish Roots Run Deep". Kotaku. Retrieved July 10, 2018.
  36. VanOrd, Kevin. ""We Can Kill The Industry With Cynicism" – Ken Levine". Gamespot. Archived from the original on December 13, 2021. Retrieved March 20, 2013.
  37. "Is controversy the main selling point of BioShock: Infinite?". March 22, 2013. Retrieved June 3, 2013.
  38. Phillips, Tom (March 30, 2017). "Ken Levine's next game will be "more challenging" than BioShock". Eurogamer. Retrieved June 21, 2017.





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